
Glass Ceiling
Project Details
Platform: PC
Team: 6
Status: In Development
Development Period: 2 months+
Genre: Thriller, Horror, Puzzle, Dystopian
In a world divided between the floating utopia of Vantasia and the dying planet below, you play as David—a clone who must solve puzzles to find his missing family will learn about the truth behind his identity and the conspiracies that took place almost a decade ago. In Glass Ceiling, you will experience oppression through surveillance cameras, shift perspectives from the two bodies, and dread as time ticks away...
Game Designer
Core Features:
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Fixed Camera Perspective: Resident Evil-style surveillance camera angles that restrict player view
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Complex Narrative: Interconnected story revealing corporate conspiracy, cloning, and class divide
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Compelling Puzzles: Environmental puzzles that progressively reveal the story
Core Mechanics:
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Puzzle Interaction
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Inventory System
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Day & Night Cycle + Patrolling Bots
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Stealth & Hiding
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Camera System
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Perspective Shifts
Dynamics:
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Time Pressure and Management
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Risk vs. Reward
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Multitasking Under Pressure
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Learning Through Failure
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Narrative Driven Exploration
Design:






