
Get Puffed!
For: 2025 Global Game Jam
Platform: PC
Software: Godot, Maya
Team: 10 people | 'The Great Migration'
Role: Project Manager and 2D Artist
Status: Completed
Development Period: 48 Hours
Genre: 2.5D Stealth, Strategy, Comedy
Made for the 2025 Global Game Jam, "Get Puffed!" is a game where the player plays as a small pufferfish named Pedro trying to navigate and escape a dispensary on Los Porpoise to not get puffed by the local dolphins. It features a fun and goofy art style, up beat music, and a unique 2.5D design.
Project Details
2D Artist


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Drew multiple pixel art characters--the Mafiosa Donna Finn and security guard Screech-- and UI for the game.
Project Management
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Created and maintained a game design document to ensure all teammates were updated on expectations, concept, and design of the game.
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Maintained a Trello board for efficiency and organization.

Core Features
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Bubble survival system
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Water depletes over time; collect droplets or risk popping
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Stealth navigation
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Avoid dolphin patrols through the interconnected Puff Lab and Front Shop
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Resource management
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Balance water collection for survival vs. burst speed to escape
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Detection mechanics
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Alert cones trigger chase sequences; getting caught inflates Pedro dangerously
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Dark comedy storytelling
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Absurd dolphin mafia dispensary premise told through environmental design
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