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Get Puffed!

For: 2025 Global Game Jam

Platform: PC

Software: Godot, Maya

Team: 10 people | 'The Great Migration'

Role: Project Manager and 2D Artist

Status: Completed

Development Period: 48 Hours

Genre: 2.5D Stealth, Strategy, Comedy

Made for the 2025 Global Game Jam, "Get Puffed!" is a game where the player plays as a small pufferfish named Pedro trying to navigate and escape a dispensary on Los Porpoise to not get puffed by the local dolphins. It features a fun and goofy art style, up beat music, and a unique 2.5D design.

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Project Details

2D Artist

donfinfront.png
screechfront.png
  • ​​​Drew multiple pixel art characters--the Mafiosa Donna Finn and security guard Screech-- and UI for the game. 

Project Management

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  • Created and maintained a game design document to ensure all teammates were updated on expectations, concept, and design of the game.

  • Maintained a Trello board for efficiency and organization.

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​Core Features

  • Bubble survival system

    • Water depletes over time; collect droplets or risk popping

  • Stealth navigation

    • Avoid dolphin patrols through the interconnected Puff Lab and Front Shop

  • Resource management

    • Balance water collection for survival vs. burst speed to escape

  • Detection mechanics

    • Alert cones trigger chase sequences; getting caught inflates Pedro dangerously

  • Dark comedy storytelling

    • Absurd dolphin mafia dispensary premise told through environmental design

Final Look

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